Experience

Apple Inc.

Lead Hardware Engineer (Homelabs)

October 2021 — Present
Cupertino, CA

  • Leading a team of engineers designing the next generation of hardware for the home
  • Responsible for technical leadership and architecture of a complex system across a dozen boards and flexes facilitating actuation, proprioception, and closed-loop motion controls
  • Architected, designed, tested, and manufactured the electronics behind complex motor driver / encoder assemblies intended for consumer scale
  • Coordinated between multiple cross functional disciplines (SW/FW/Mechanical/Thermal/Controls) to deliver on complex system requirements for a novel product category
  • Space Exploration Technologies Corp.

    Lead Hardware Engineer (SpaceX/Starlink)

    May 2018 — October 2021
    Hawthorne, CA

  • Managed a team of engineers designing the next generation of hardware to connect the world to the internet via the Starlink constellation
  • Coordinated with cross functional partners across supply chain, manufacturing, test, reliability, and compliance to build an optimal domestic production line
  • Responsible for schematic capture and layout for a variety of AC/DC power supplies, WiFi routers, and phased array antennas
  • Previously, member of team responsible for designing Dragon 2 power system and conops
  • Google Inc.

    Hardware Design Engineer (Nest & Daydream VR)

    September 2014—January 2018
    Mountain View, CA

  • Designed hardware for Daydream VR wearables team from schematic capture & layout to validation and test. Responsible for 8 separate PCBAs, FPCAs, and cable assemblies within flagship product from cross functional design to factory quality and bringup.
  • Drove hardware design from marketing requirements to engineering specification, e.g. developing production test tools for measuring "motion-to-photon" latency
  • Designed several FPCs and PCBs for Nest Secure, driving schematic capture, component selection, layout and bring-up in factory/lab. Identified design/manufacturing issues at factory in OQC/IQC, and pursued through resolution to optimize yields.
  • Created and maintained MATLAB/SPICE simulations for sensitive circuitry and power modeling to allow data-driven hardware design, e.g. RX for active IR intrusion detector
  • Wrote and maintained python libraries for interfacing with various internal test equipment over USB/GPIB, governed by web app
  • Center for Engineering Education Outreach

    STOMP Lego Engineering Fellow

    September 2011 — December 2013
    Somerville, MA

  • Part of nonprofit that travels to classrooms in Cambridge and Boston Massachussets to teach engineering fundamentals to middle and elementary school students
  • Designed lessons around important and esoteric ideas such as collaborative design, limited materials, abstract problem solving
  • See More: http://www.legoengineering.com/about/
  • Education

    Tufts University

    Bachelor of Science in Electrical Engineering

    BS in Electrical Engineering

    September 2010 - May 2014
    Medford, MA

    GPA 3.8

    Selected Coursework: Feedback-Control Systems, Communication Systems, Microprocessor Architecture & Assembly Code, Digital Logic Circuits, Analog Design I & II, Physics of Solar Cells, Data Structures, Usability Engineering, Linear Algebra, Discrete Mathematics, Multivariable Calculus, Differential Equations, Music Applications on the iPad, Game Design

    Projects

    imPact

    Co-created iPhone music application "imPact: Remix", funded by Steinway Music

    Squid

    Xbox game, awarded Indie Gem on Joystiq.com (affiliate of Engadget)

    Smart Hydroponics

    Intelligent, learning, home-hydroponics system for city dwellers to grow fresh produce. White paper available

    Languages
    & Skills

    • Cadence (Concept + Allegro)
    • Altium
    • C/C++/C#/Objective-C
    • Matlab
    • Python
    • VHDL